Pick Rate: N/A
Win Rate: N/A
Pick Rate: N/A
Win Rate: N/A
As the avatar of the Egyptian God of Vengeance, Marc Spector's body has been enhanced by Khonshu himself. Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master's sacred Ankhs.
Health
250
Movement Speed
6m/s
Mercenary Marc Spector was given a second chance at life when he became the avatar of the Egyptian moon god, Khonshu. As Moon Knight, he doles out righteous vengeance, locked in a never-ending battle with both the criminals on the streets and the voices in his head.
At Khonshu's behest, Marc doles out righteous vengeance against those from across all timelines that challenge his master, putting him at odds with everyone from the mystic evils of Doctor Doom to the unknowable, alien darkness that threatens mortals and gods alike.
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies
Activation Key: Left Click
Casting
Triple shot that fires in a straight trajectory
Projectile Speed
120m/s
Fire Rate
The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shooting
Damage
25 damage per round
Damage Falloff
Falloff begins at 30m, decreasing to 50% at 50m
Maximum Bounce Distance
7m
Maximum Number of Bounces
3
Damage Falloff Per Bounce
-20%
Ammo
30
Critical Hit
Yes
Open a portal that allows Khonshu to bombard enemies with his talons
Activation Key: Q
Casting
Delayed Spherical Spell Field
Duration
3s
Activation Delay
1.2s
Descending Range
8m radius
Frequency
4 hits per second
Number of Hits
14
Range
5m spherical radius
Damage
75 damage per hit
Energy Cost
2800
Hold SHIFT to glide
Activation Key: SHIFT
Horizontal Movement Speed
8.7m/s
Descending Speed
1.5m/s
Fire an Ankh to launch up enemies within its radius towards the center
Activation Key: E
Casting
Straight-line projectile that generates a spell field upon impact
Projectile Speed
60m/s
Pull-In Range
5m spherical radius
Pull-In Damage
20
Bouncing Range
7m spherical radius
Cooldown
12s
Launch a frontal grappling hook that pulls Moon Knight towards it
Activation Key: F
Casting
Dash
Grappling Hook Speed
120m/s
Grappling Hook Length
25m
Maximum Distance
21.5m/s
Cooldown
15s
Perform a double jump
Activation Key: Space
Cooldown
6s
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies
Activation Key: Right Click
Casting
Projectile that fires in a straight trajectory
Projectile Speed
120m/s
Damage
80
Damage Falloff
Falloff begins at 30m, decreasing to 50% at 50m
Maximum Bounce Distance
7m
Maximum Number of Bounces
3
Damage Falloff Per Bounce
-20%
Critical Hit
Yes
Cooldown
6s
Perform a combo with his truncheon, and the third strike will launch up the enemy hit slightly
Activation Key: V
Casting
Melee
Maximum Distance
3m
Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible
Activation Key: C
Duration
6s
Range
4m spherical radius
Cooldown
30s
Team-Up Target
Cloak & Dagger