Pick Rate: N/A
Win Rate: N/A
Pick Rate: N/A
Win Rate: N/A
Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.
Health
250
Movement Speed
6 m/s
Movement Mode
Flight
Wounded by a weapon of his own design, billionaire inventor Tony Stark created a custom-made suit of armor to keep himself alive. Though his wounds have healed, his upgraded armor now saves the lives of countless others when Tony dons it to become the world’s greatest fighting machine—the invincible Iron Man!
When the legions of the night descended upon New York City, Iron Man and his fellow Avengers turned their tower into a stronghold. From there, Tony leads the effort to unravel the mysteries of Chronovium and to reverse the Timestream Entanglement.
Fire nano pulse cannons forward
Activation Key: Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
100
Critical Hit
No
Special Mechanic 1
After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2
Repulsor Blast and Unibeam share the same ammo count
Projectile Speed
60 m/s
Damage
55
Range
3m spherical radius
Spell Field Damage
35
Spell Field Damage Falloff
40% falloff at 3m
Fire Rate
1.67 rounds per second
Ammo Consumption
10 damage per round
Two-handed Repulsors
Projectile Speed
80 m/s
Damage
65
Range
5m spherical radius
Spell Field Damage
40
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.39 rounds per second
Ammo Consumption
16 damage per round
Fire nano pulse cannons forward
Activation Key: Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
Infinite
Critical Hit
No
Projectile Speed
80m/s
Damage
55
Range
5m spherical radius
Spell Field Damage
55
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.33 rounds per second
Fire nano pulse cannons forward
Activation Key: Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
Infinite
Critical Hit
No
Projectile Speed
80m/s
Damage
60
Range
5m spherical radius
Spell Field Damage
60
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.33 rounds per second
Fire nano pulse cannons forward
Activation Key: Right Click
Casting
Channeled
Ammo
100
Critical Hit
No
Special Mechanic
Repulsor Blast and Unibeam share the same ammo count
Beam Length
25m
Damage
120 damage per second
Ammo Consumption
10/s
Fire nano pulse cannons forward
Activation Key: Right Click
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Beam Length
25m
Damage
180/s
Fire nano pulse cannons forward
Activation Key: Right Click
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Beam Length
25m
Damage
220/s
Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact
Activation Key: Q
Casting
Straight-line projectile that generates a spell field upon impact
Energy Cost
2800
Projectile Speed
25 m/s
Dispersive Spell Field
Length: 15m, Width: 5m, Height: 5m
Damage Over Time
300/s
Explosion Range
10m spherical radius
Explosion Damage
1000
Spell Field Damage Falloff
5% falloff at 10m
Special Mechanic
As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies
Activate Hyper-Velocity state for swift forward flight
Activation Key: SHIFT
Movement Boost
100%
Maximum Energy
120
Energy Cost
15/s
Energy Recovery Speed
10/s
Activate Hyper-Velocity state for swift forward flight
Activation Key: SHIFT
Movement Boost
100%
Maximum Energy
Infinite
Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam
Activation Key: E
Duration
10s
Cooldown
20s
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Activation Key: F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
16
Projectile Speed
15 m/s
Range
2m spherical radius
Spell Field Damage
20 damage per round
Cooldown
8s
Special Mechanic
Launch missiles directly beneath Iron Man
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Activation Key: F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
18
Projectile Speed
60 m/s
Range
2m spherical radius
Spell Field Damage
15 damage per round
Cooldown
6s
Special Mechanic
Launch in the direction of Iron Man's crosshair
Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes excess gamma energy. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Activation Key: E
Duration
10s
Cooldown
20s
Team-Up Target
Hulk