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Magneto

PC Stats

Pick Rate: 9.56%

Win Rate: 50.33%

Console Stats

Pick Rate: 9.56%

Win Rate: 50.33%

Max eisenhardt

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Health

650

Movement Speed

6m/s

Iron Ring Charging Speed

4s per charge

Lore

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

Skills & Abilities

Iron Volley Icon

Iron Volley

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

Activation Key: Left Click

Casting

Single-cast projectile with delayed impact that also generates a spell field

Projectile Speed

80m/s

Charges

10

Maximum Distance

25m

Range

Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius

Attack Interval

0.8s

Damage

Projectile Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Meteor M Icon

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

Activation Key: Q

Casting

Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact

Projectile Absorption Range

15m spherical radius

Projectile Speed

30m/s

Explosion Range

Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius

Maximum Duration

4s

Damage

The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center

Energy Cost

3100

Special Effect

For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Metallic Curtain Icon

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

Activation Key: SHIFT

Casting

Shield

Maximum Energy

100

Energy Cost

50/s

Energy Recovery Delay

1s

Energy Recovery Speed

11/s

Cooldown

3s

Metal Bulwark Icon

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

Activation Key: E

Casting

Targeted

Maximum Distance

20m

Shield Value

300

Max Shield Duration

2.5s

Cooldown

12s, and sharing cooldown with Iron Bulwark

Special Effect

The shield grants one charge of Iron Ring for every 100 damage it absorbs

Iron Bulwark Icon

Iron Bulwark

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

Activation Key: F

Shield Value

300

Max Shield Duration

2.5s

Cooldown

12s, and sharing cooldown with Metal Bulwark

Special Effect

The shield grants one charge of Iron Ring for every 100 damage it absorbs

Mag-Cannon Icon

Mag-Cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

Activation Key: Right Click

Casting

Single-cast projectile with delayed impact

Projectile Speed

120m/s

Damage

Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage

Cooldown

No cooldown, but the ability can only be activated when the Iron Ring has at least one charge

Critical Hit

No

Special Effect

When fully charged, the Iron Ring has a 6m knockback distance

Magnetic Descent Icon

Magnetic Descent

Hold Space to fall slowly

Activation Key: Space

Horizontal Movement Speed

6m/s

Descending Speed

3.5m/s

Metallic Fusion Icon

Metallic Fusion

Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword

Activation Key: C

Casting

Grant Ability

Key (Enhanced)

Left Click

Attack Interval

The first two stages each take 0.615s, while the third stage takes 0.954s

Projectile Speed

80m/s

Range

3m spherical radius

Damage

Projectile Damage: 60, Spell Field Damage: 35

Duration

10s

Cooldown

30s

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