Pick Rate: N/A
Win Rate: N/A
Pick Rate: N/A
Win Rate: N/A
As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.
Health
650
Movement Speed
6 m/s
Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.
Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.
Cast Daggers of Denak forward
Activation Key: Left Click
Casting
Five-round delayed hit projectiles
Projectile Speed
60 m/s
Damage
18
Damage Falloff
Falloff begins at 10m, decreasing to 62.5% at 20m
Fire Rate
5.56 rounds per second, with a 0.03-second interval between every two rounds
Ammo
8 (1 dagger per release)
Critical Hit
No
Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies
Activation Key: Q
Casting
Single-cast spell field that surrounds the caster
Range
10m spherical radius
Damage
60
Soul Separation Duration
3s
Energy Cost
3400
Ascend and then enter a brief state of sustained flight
Activation Key: SHIFT
Casting
Instant Cast
Dash Distance
8m
Free-Flight Duration
6s
Cooldown
15s
Release Dark Magic to deal damage to nearby enemies
Activation Key: E
Casting
Single-cast spell field that surrounds the caster
Range
8m spherical radius
Damage
Each point of Dark Magic deals 1.3 damage, falloff begins at 5m, decreasing to 70% at 8m
Cooldown
8s
Open portals between two locations, enabling all units to travel through them
Activation Key: F
Casting
Multi-segment release
Duration
20s
Cooldown
180s
Create a protective barrier against damage
Activation Key: Right Click
Casting
Channeled
Maximum Shield Value
800
Recovery Speed
70/s
Delayed Recovery After Release
1s
Cooldown After Destroyed
3s
Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal
Activation Key: Passive
Anti-Heal Activation Delay at Peak Dark Magic
3s
Anti-Heal Duration
2s
Generate Dark Magic
Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic
Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Activation Key: E
Casting
Single-cast spell field that surrounds the caster
Range
10m spherical radius
Damage
Each point of Dark Magic deals 1.4 damage, falloff begins at 5m, decreasing to 70% at 8m
Cooldown
8s
Special Effect
At peak Dark Magic, you will no longer be subject to Anti-Heal